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Sufism
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- {إيها الولد المحب}
Ayahā al-wald al-muḥib (O beloved Son) [M:46;
A:46; GAL, I, 423; K:6010] Originally written in Persian but was
quickly translated into Arabic which became the widely circulated
version that was readily available. Persian original was lost and is no longer
available.
- Arabic: Ayahā al-Wald
al-Muḥib (Arabic PDF)
- Arabic:
Qadiriyah Library Manuscript # F 1432 and S 1418 Ayuhā al-walad
al-muḥib. Edited by Jamil Ibrahim Habib. (Arabic
PDF)
- O Disciple. English translation
and introduction by George H. Scherer, (Beirut: Catholic Press,
1951) also PDF.
-
My Dear Beloved Son. (A translation from the Urdu translation)
(word file).
- German:
Ghazzālī, and Joseph Hammer-Purgstall. 1838.
O kind! Die berühmte ethische Abhandlung
Ghasali's. Arabisch und deutsch, als
Neujahrsgeschenk. Wien: Gedruckt bey A.
Strauss's sel. Witwe. (googlebooks)
complete in pdf format.
- Ghazali' letter to a Disciple, a dual language edition
translated by Toby Mayer. Islamic Texts Society, Cambridge, 2004.
- {التبر المسبوك في نصحية
الملوك}
al-Tibr al-masbuk fi naṣihat al-muluk
(The Forged Sword in Counseling Kings). [M:47;
A:47; GAL, I, 423 no 30 & S., I, 750]
- Manuscript:
al-tabr al-masbuk fi nasihat al-muluk wa alwuzara wa al-wulat
(MS:l72.2:G4ltbA), Quoting the site: "a manual of advice composed
for rulers, ministers and governors on how they should govern their
realms. The manuscript was probably produced in Egypt at the
beginning of the fifteenth century. It is a fine example of a late
Mamluk manuscript that can be seen in the quality of the colored
paper, the beauty of the calligraphy and the contemporary brown
morocco binding. The [Jafet] library of the American University of
Beirut Archives and Special Collection. The entire manuscript is now
online and in full color." (link) Now if only other libraries are
this generous with their collections!
- al-Tibr
al-masbuk fi nasihat al-muluk. Arabic (html text minor proof
reading) This is the Arabic translation of the book which was
originally written in Persian as Nasihat al-Muluk (only the first
part of this book was written by al-Ghazali, however. cf. P. Crone
Did al-Ghazali Write a Mirror for Princes? in: Jerusalem Studies of
Arabic and Islam 10 (1987)
pp. 167-191.)
- English Translation:
Counsel for Kings. translated by F. R. C. Bagley, from the
Persian text edited by Jalal Huma'i and the Bodleian Arabic text,
edited by H. D. Isaacs, with introduction, notes, and biographical
index (London : Oxford University Press, 1964) (PDF)
- Насихат ал-мулук - Совет владыкам- A Russian Language
translation by Alexey A. Khismatulin (pdf)
Published by: Петербургское Востоковедение ; Note that: Abu Hamid
Muhammad al-Ghazali al-Tusi. The Kimiya-yi sa'adat ("ЭЛИКСИР СЧАСТЬЯ").
Part 2: Rukn 2: Obychai (with Supplements A&B) / Tr. from the
Persian, Introduction, commentaries and indices by Alexey A.
Khismatulin. St.Petersburg: Peterburgskoe Vostokovedenie, 2007.ISBN
987-5-85803-359-2. The translation of the Nasihat al-muluk is in
Supplement A, pp. 369-406. The Persian original was published by
Jalal al-din Huma'yi in 1361/1982 (Tehran: Intisharat-i Babak), the
2nd ed. pp. 341-377.
- {المنقذ من الضلال}
al-Munqidh min al-ḍalāl
(Rescuer from Misguidance).
considered to be autobiography an
apologia pro vita [M:56;
A:56]
- Arabic HTML. Also in
word format
edited from Farid Jabre's Arabic and Ahmad Shamsaldin's editions
(see below) with notes by M. Hozien.
-
Edited with an
introduction by J. Saliba and K. Ayyad 7th edition. (Arabic PDF)
(near critical edition!)
-
Edited with an
introduction by A. Shamsaldin. (Arabic PDF)
- M.
Bejou's edition
(Damascus: 1992) with notes, introduction (mini study of the
influence of al-Ghazali's methodical doubt on Descartes). (Arabic
PDF)
- A Modern
updated translation. (E-text) (Translation
notes not included) courtesy of CUA.
-
Watt's Translation.
(London: G. Allen and Unwin, 1967) Also Available in (PDF)
- McCarthy, R. J. Freedom and fulfillment : an
annotated translation of Al-Ghazalis al-Munqidh min al-dalal and
other relevant works of al-Ghazali by Richard Joseph McCarthy.
(Boston:Twayne Publishers, c1980). It was republished by Fons Vitate
-
I'traifat Ghazzali motarjim
zainaldin Ki'ya' Nazad. A Persian Translation. (pdf)
-
El-Munkizu
Miin-Ad-Dalal. By Hilmi Gungor, a Turkish Translation. (pdf)
-
Khair al-maqal fi tarjamat al-munqidh min al-dalal. Translation
and commentary by Muwalwi Syed Mumtaz Ali (Urdu, PDF)
- Ghazâlî, Abû-Hâmid Muhammad ibn-Muhammad al-:
Der Erretter aus dem Irrtum (Al-Munqidh min ad-dalâl). Aus d.
Arab. übers., mit e. Einl., mit Anm. u. Indices hrsg. v. 'Abû
Elhamîd Elschazlî. Hamburg: Meiner 1988 (Philosophische Bibliothek;
Bd. 389). (German pdf)
-
Erreur et
Délivrance, Traducion Françasise avec introduction et notes par
Farid Jabre. (Deuxième Édition) A dual language edition French
Translation/Arabic. Commision Libanaise Pour La Traduction Des
Chefs-D'œuvre, Beyrouth: 1969. (pdf)
-
El salvador
del error, Introducción y notas del Emilio Tornero. A Spanish
Translation. (pdf)
- Malay: Selamat
dari kesesatan
tr. Asiah Ali; Kuala Lumpur: Angkatan Belia Islam Malaysia,
1983.
-
A TÉVELYGÉSBÔL KIVEZETÔ ÚT in Hungarian (Arabból magyarra
fordította / Translated from Arabic into Hungarian by : NÉMETH, Pál)
-
De redder uit de dwaling, Uit het Arabisch vertaald en
tocgelicht door Prof. Dr J. H. Kramers. A Dutch
(Holland/Netherlands) Translation. (pdf).
- Hebrew translation
by Hava Lazarus-Yafah, Jerusalem 19??. (pdf)
- {منهاج العابدين}
Minhaj al-ʿābidīn
(Curriculum of the worshipers).
Attributed to al-Ghazali [A:72] As
popular as this work it is not an authentic work of al-Ghazali. It is by
someone else for the following reasons: According to Ibn 'Arabi (d.1240)
it is by abu Hasan 'Ali al-Masqar al-sabti [whom he met in person]. Also
in this book many books of the author are referenced which are not known
works of al-Ghazali e.g. "al-qurba ila al-Allah" and "akhlaq
al-abrar wa al-najat min al 'ashrar." Also he does not reference any
of al-Ghazali's known works. Many times the author mentions word forms
that al-Ghazali never mentions in his works e.g. Our sheikh said or My
sheikh al-Imam said and he quotes poetry and astute readers of
al-Ghazali know that al-Ghazali never mentions this format or mode of
writing and quotations even in his early writings completed in his
youth. The author of this work has very good knowledge of al-Ghazali's
Iḥyāʾ [not to mention a good grasp of Arabic -which explains its
popularity] and has summarized it well with many of his own
additions.
- Arabic edition Edited by Mahmoud Mustafa Halawi. (mu'sasat
al-risala: Beirut: 1989) (PDF)
- Older Arabic edition of 1337h. (PDF)
- Urdu Translation. (PDF)
- English Translation. (PDF)
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Notes
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Heroes Lore 2 The Knight Of Frozen Sea English 240x320 (2026)
Why the resolution is crucial: In the mid-2000s, screen resolutions varied wildly—128x160, 176x208, and the coveted 240x320 (also known as QVGA). The 240x320 version offered the most detailed sprite work, a larger viewport for exploring dungeons, and a cleaner user interface. For players who wanted the definitive experience, tracking down the 240x320 English version was the holy grail. Plot Summary: A Tale of Cursed Waters and Honor The story of Heroes Lore 2 is surprisingly mature for a mobile game. You step into the boots of Roen , a knight of the kingdom of Vald. The "Frozen Sea" of the title is not a metaphor—it is a literal, magically frozen ocean that has isolated the northern territories. A curse has swept across the land, turning marine life into monstrous abominations and raising the dead from shipwrecks.
| Game | Resolution | Combat | Story | Unique Feature | | :--- | :--- | :--- | :--- | :--- | | | 240x320 | Real-time action | Excellent (moral gray areas) | Stamina-based combat | | Zenonia | 240x320 | Real-time action | Good (anime tropes) | New Game+ mode | | Soul of Darkness | 240x320 | Action-platformer | Decent (Castlevania-like) | Gorgeous gothic art | | Doom RPG | 176x208 | Turn-based grid | Great (unique story) | Puzzle mechanics |
The specifically represents a moment in time when mobile gaming was trying to prove it could be as serious and artistic as console gaming. It succeeded. Final Verdict Rating: 9.5/10 Heroes Lore 2 The Knight Of Frozen Sea English 240x320
In the golden era of Java ME (J2ME) gaming—roughly the mid-to-late 2000s—mobile phones were not the touchscreen titans we know today. They were devices with physical keypads, tiny screens, and surprisingly deep libraries of role-playing games. Among the pantheon of legendary mobile RPGs, few shine as brightly as Heroes Lore 2: The Knight of Frozen Sea .
Zenonia may have more content, but Heroes Lore 2 has tighter controls and a more cohesive atmosphere. The lack of microtransactions (remember, this was a premium paid download) also means no grinding paywalls. In 2025, why would anyone play a 15+ year old mobile game on a 240x320 screen? The answer is design philosophy . Why the resolution is crucial: In the mid-2000s,
For gamers who grew up with a Sony Ericsson W810i, Nokia N73, or any phone with a crisp 240x320 pixel display, this title represents the pinnacle of mobile storytelling. This article explores every facet of the game, from its gripping narrative to its tactical combat, and specifically focuses on the most sought-after version: . The Legacy of Heroes Lore Before diving into the sequel, it is essential to understand its pedigree. Heroes Lore was a breakout hit developed by Eskrima (often published by Gameloft in Western markets). The first game set a high bar with its action-RPG mechanics and dark fantasy setting. However, Heroes Lore 2: The Knight of Frozen Sea took everything that worked and refined it into a near-perfect handheld experience.
Roen is not a chosen one trope. He is a seasoned warrior, haunted by the loss of his comrade, , who disappeared during an expedition into the frozen wastes. The narrative follows Roen’s relentless pursuit to uncover the truth behind the Frozen Sea and rescue his friend. Plot Summary: A Tale of Cursed Waters and
Modern mobile RPGs are often bloated with energy timers, gacha mechanics, and auto-play features. Heroes Lore 2 demands your full attention. Every enemy encounter requires skill. Every boss requires pattern recognition. And the story—about duty, frozen regret, and the cost of heroism—hits harder now than it did in 2007 because it does not overstay its welcome. You can complete the game in 8–10 hours, a perfect length for a mobile narrative.
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