Workshops are finally profitable without exploits, but caravans are riskier due to increased bandit parties. Smithing has been rebalanced (stamina recovers faster, but high-tier weapons sell for less).
The AI uses shield walls effectively and actually attempts to flank. The "Charge" mechanic feels weightier. In v1.2.9, horses collide with infantry realistically, preventing the "ghost horse" glitches of earlier builds. Mount.And.Blade.II.Bannerlord.v1.2.9.REPACK-KaOs
Enjoy the siege, mercenary. May your butter never spoil. Workshops are finally profitable without exploits