Op Ultimate Touch Fling Gui Script For Roblox Exclusive May 2026
local bv = Instance.new("BodyVelocity") bv.Name = "TouchFling_BV" bv.MaxForce = Vector3.new(1e8, 1e8, 1e8)
local root = targetChar:FindFirstChild("HumanoidRootPart") if root and root:FindFirstChild("TouchFling_BV") then root.TouchFling_BV:Destroy() end
AutoFlingToggle.MouseButton1Click:Connect(function() autoFling = not autoFling AutoFlingToggle.Text = autoFling and "Auto: ON" or "Auto: OFF" end) op ultimate touch fling gui script for roblox exclusive
bv.Velocity = finalVelocity bv.Parent = root
TeamCheck.Parent = MainFrame TeamCheck.Position = UDim2.new(0.3, 0, 0.9, 0) TeamCheck.Size = UDim2.new(0.4, 0, 0.15, 0) TeamCheck.Text = "Ignore Team: OFF" TeamCheck.TextSize = 12 local bv = Instance
-- Touch detection (The "Ultimate" part) local function onCharacterAdded(char) local hrp = char:WaitForChild("HumanoidRootPart", 5) if hrp then hrp.Touched:Connect(function(hit) if not flingEnabled then return end if autoFling then for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer then local targetChar = getCharacter(plr) if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then flingTarget(targetChar) end end end else local hitPlayer = Players:GetPlayerFromCharacter(hit.Parent) if hitPlayer and hitPlayer ~= LocalPlayer then flingTarget(hit.Parent) end end end) end end
Today, we are diving deep into the most requested utility in the exploit community: . If you have ever wanted to send entire servers flying with a single tap, ragdoll your enemies into the stratosphere, or simply master the art of physics-based trolling, this script is your holy grail. What is a "Touch Fling" Script? Before we paste the code, let’s break down the mechanics. A standard fling script pushes other players using velocity. However, a "Touch Fling" is different. It exploits Roblox’s network ownership and humanoid root part physics. Before we paste the code, let’s break down the mechanics
PowerSlider.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then updateSlider(input.Position.X) local connection connection = UserInputService.InputChanged:Connect(function(inputChanged) if inputChanged.UserInputType == Enum.UserInputType.MouseMovement then updateSlider(inputChanged.Position.X) elseif inputChanged.UserInputState == Enum.UserInputState.End then connection:Disconnect() end end) end end)