Pooping Dog Script Full May 2026

Pooping Dog Script Full May 2026

IEnumerator PoopRoutine()

-- Position behind the dog local dogCFrame = bodyPart.CFrame local poopPosition = dogCFrame.Position + dogCFrame:VectorToWorldSpace(POOP_OFFSET) poopModel:SetPrimaryPartCFrame(CFrame.new(poopPosition)) poopModel.Parent = workspace pooping dog script full

private float lastPoopTime; private bool isPooping = false; IEnumerator PoopRoutine() -- Position behind the dog local

-- Internal variables local lastPoopTime = 0 local hunger = 50 local isPooping = false private bool isPooping = false

-- Fire event for UI/score update local poopEvent = Instance.new("RemoteEvent") poopEvent.Name = "PoopEvent" poopEvent.Parent = script poopEvent:FireAllClients(dog.Name) end

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