return NootModule
Because if you need to play 50 different sounds, you only write the logic once in the ModuleScript. Every other script just calls require() . Part 3: The Exploit Side – "Require" in Remote Execution Now, let's analyze why the search term is so popular among exploiters. When using a Roblox executor, you cannot directly access game.ReplicatedStorage the same way a LocalScript can? Actually, you can, but there is a catch. roblox noot noot script require
-- Configuration local NOOT_ASSET_ID = 1234567890 -- REPLACE WITH YOUR AUDIO ID local DEFAULT_VOLUME = 1.0 return NootModule Because if you need to play
-- Private function to play a sound on the client function SoundLibrary.PlayNoot(Player, Volume) Volume = Volume or DEFAULT_VOLUME roblox noot noot script require
print(Player.Name .. " just unleashed the Noot Noot!") end