The soundtrack, composed by veteran VGM artist Hiro Nakayama ( Eternal Dusk , Raid Master ), blends baroque harpsichord (for Seraphina’s villainess theme) with industrial synthwave (for the modern setting). The result is a unique soundscape that feels both anachronistic and perfectly suited to the premise. With 12 unique heroes to conquer (plus 3 secret heroes unlocked after your first playthrough), Total Hero Conquest offers immense replayability. Each hero has at least four distinct "Conquest Endings," and there is a New Game+ mode that carries over your research upgrades.
However, the game is not without flaws. The —it’s a 45-minute railroaded section that explains each mechanic but feels interminable on repeat playthroughs. Additionally, the roguelite elements (random "World Events" like a sudden pandemic or stock market crash) can feel punishing on higher difficulties. Some players on the Steam forums have complained that the RNG for certain seduction checks is "brutally unfair," requiring multiple save-scums. villainess quest 2 ~total hero conquest~
The tagline on the box art says it all: "They thought they were the protagonists. They were wrong." Where the first game focused on courtly intrigue, Total Hero Conquest introduces a layered strategic map divided into four major territories: The Financial District , The Entertainment Sphere , The Underground (Crime & Tech) , and The Military-Industrial Complex . Each zone has a "Hero" (a powerful NPC with unique stats and a moral alignment) that Seraphina must subjugate. The soundtrack, composed by veteran VGM artist Hiro