Gives you 15 Star Chips (the maximum allowed). Turn it off after use to avoid graphical glitches. 2. Instant Win (Press L1) This is the ultimate time-saver. Facing a High Mage with three Blue-Eyes Ultimate Dragons ? One button press ends the duel.

800C6B84 0000

Released in 1999 for the original Sony PlayStation, Yu-Gi-Oh! Forbidden Memories occupies a strange and beloved space in the hearts of fans. Unlike the modern card game, this title operated on a bizarre fusion of rules, grinding mechanics, and one of the most unforgiving difficulty curves in gaming history. To defeat Seto Kaiba, let alone the High Mages or Heishin, players often spent hundreds of hours farming single cards like Meteor B. Dragon or Thousand Dragon .

Whether you use the code to breeze through the story or the All Cards code to build your dream deck of Gate Guardian and Meteor B. Dragon , remember this: the real forbidden memory was the grind you skipped.

Enter the world of . Whether you played on original hardware with a physical GameShark or Action Replay, or you are revisiting the game via emulation on PC, PlayStation Classic, or PS3/PS5 via backwards compatibility, these codes remain the ultimate key to skipping the grind.

But what if you didn’t have to?

800189F0 000F

Note: The "All Cards" code is notoriously version-sensitive. If the above doesn't work, search for a "Complete Trunk" code specific to your ROM region (USA/Japan/Europe). If you don't want every card, you can force specific monsters into your hand using memory editing. These codes require you to be in a duel and modify a specific slot in your hand.